Installation
Get up and running with Altruist in minutes.
Altruist is distributed as a set of .NET libraries. You include them as project references in your .NET 9 application.
Prerequisites
- .NET 9 SDK or later
- A code editor (Visual Studio, Rider, or VS Code)
- (Optional) PostgreSQL if using database persistence
Project Setup
1. Create a new .NET project
dotnet new console -n MyGameServer
cd MyGameServer
2. Add Altruist as a dependency
Altruist is currently included as a library reference. Add the Altruist projects to your solution:
# Core framework (required)
dotnet add reference path/to/Altruist/Core/Core.csproj
dotnet add reference path/to/Altruist/Boot/Boot.csproj
# WebSocket transport
dotnet add reference path/to/Altruist/Web/Web.csproj
# TCP/UDP transport
dotnet add reference path/to/Altruist/Socket/Socket.csproj
# Game engine (optional — for game servers)
dotnet add reference path/to/Altruist/Gaming/Main/Gaming.csproj
# Postgres database (optional)
dotnet add reference path/to/Altruist/Postgres/Postgres.csproj
# Physics engine (optional)
dotnet add reference path/to/Altruist/Physx/Physx.csproj
3. Create your entry point
using Altruist;
await AltruistApplication.Run(args);
4. Create your configuration
altruist:
server:
http:
host: "0.0.0.0"
port: 8080
path: "/"
transport:
codec:
provider: json
websocket:
enabled: true
path: /ws
Note:
Make sure config.yml is copied to the output directory. In your .csproj file add:
<ItemGroup>
<None Update="config.yml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
5. Run
dotnet run
You should see the Altruist startup banner with your configured endpoints.
What's Next?
Head to the Quick Start Guide to build your first portal and start handling real-time connections.